Posts

Security in Fantasy 1: Fleshing Out Heists

Every so often, I ask a question in the OSR Discord server . They're always really friendly and helpful with even strange questions. Today I was curious about what they thought about an alternative to the popular Blades in the Dark. I got some really good answers, and when I mentioned I worked in security, some friendly folks were interested in how I would flesh out a heist-style campaign or module. One user in particular (Jojiro from dungeonantology.com ) gave me seven questions to answer. While I'm pretty sure he meant some small answers, I'm overly verbose and tend to go way too much in-depth with my explanations, so here you go. I'm sharing this with the rest of the OSR community so you can take some of this advice in mind if you plan on playing or running a heist-centered game in the future. Keep in mind that I’m working from the perspective of a fantasy-ish world. Not everything in here will be 100% realistic. 1) What is the actual information an

Expanding on Ideas: Mall Rats

When I read Ratcatcher's pitch for a Maze Rats game set in a procedurally-generated dead mall , I was absolutely enamored with the concept, and had ideas on how to expand on it. So without further ado, here we go. A small part of the mall denizens are made up of people like the PCs: those who are trapped and still have free will. Typically teenagers or young adults, these people have formed themselves into factions resembling social cliques. The goths, the preps, the jocks, etc. Some neckbearded nerds don swords and anime attire, dubbing themselves "mall ninjas". They lord over the others, seemingly within the good graces of security. These factions tend to be somewhat secretive, as security is constantly watching for those who aren't a part of the mall, so finding them out and contacting them may prove to be a difficult task. The majority of mall denizens are "normal people" who walk around and shop. These beings are ghosts of those who have died in

Confluence:The Nightwood (A creative thing)

On the edges of the furthest farm fields of Abbeywall, past Old Blackbury’s and across the river, there lies a forest that the townsfolk called the Nightwood. It is a twisting maze of barrens, thickets, and tall eternally barren trees, and lit only by bioluminescent fungi, bathing the forest in bright greens, blues, and purples. The Nightwood is a forest known to have been tainted by insidious magic well before the Confluence occurred, and has only worsened since. Legends of talking trees, mischievous fairies, and fierce goblin tribes of old gave way to more recent and terrifying tales. Newer stories of adventurers and merchants traversing the Nightwood describe shadow people who steal your voice, walking poisonous mushrooms, rotting undead trees stuffed with corpses, enormous toads that snapped up hapless hirelings in a single bite, and living masses of brambles and thickets that drag you beneath the earth to a fate unknown. Several expeditions to explore the former village of Sca

Secret Santicorn 2019: Three Funhouse Dungeon Rooms!

Howdy! This is my gift for one of our Secret Santicorn group members! He asked for a level-0 funhouse dungeon, which was challenging as I'm absolutely horrible with dungeons. That, combined with a lot of stressful holiday stuff, made this particular gift extremely difficult for me. Thankfully, I at least was able to come up with three rooms that you could slap into any wacky dungeon. I hope y'all like it. Have a happy Yuletide! Puzzle Room: "A Safe Place" An opulent, large, cavernous room that has a gigantic safe on the rear wall, promising the unique treasure of the dungeon inside. The floor is wide and circular, and features small marks around the edge of a giant golden circle.  The safe dial reads 1-30. The combination of the safe is hidden in a riddle posted in an adjacent room. The riddle reads: “As we near the end of the yearly cycle, our gods are just and mighty, and give us a gift for our devotion. Truly we are blessed with the present.” The combi

Welcome!

Hey there, unfortunate soul who came across the page on accident and is probably furiously clicking the Back button, and welcome to Wanderers and Willows! This is an OSR blog by ya boi Sven Weisserfuchs, mostly just to plug my shitty music, 3D art, and occasional useful generator. "Wanderers and Willows" was the title of a OSR TTRPG I was working on before abandoning it (if somebody else decides to use this name, I won't be too upset). It was more of a pastoral RPG, where characters were small-townsfolk at the very most, and exploring a bright and vivid world of danger. Maybe I'll write up some lore about it sometime, it was kinda sorta interesting. Don't expect a ton of activity, I'm lazy as fuck and I'll probably end up forgetting this place exists for periods of time. My Current Campaigns/Settings: Technoir, a post-cyberpunk investigative campaign set in the near-future of New York City. Confluence, a post-apocalyptic fantasy hexcrawl set in a